
It is the year 2066. Pollution
has rendered the planet barely liveable. A crack
team of scientists has created and launched a
satellite called the Ceres Project. Onboard Ceres
is a the world's first practical application of
nanotechnology. The nanotech system detects
hot-spots in the atmosphere and sends
cellular-sized robots to interact with the toxins
and neutralize them.
You are Lilah.
Along with your partner, Max, you have led the
Ceres development team. Now, after Ceres has
completed a hundred successful days in orbit,
it's time for a vacation - or so you think.
You're relaxing in one of the world's last true
wilderness areas... until something impossible
happens.
Near your
campsite, you and Max discover a small black
crystal. No big deal... until the crystal begins
to grow. In just a few days, it reaches hundreds
of feet into the sky. Awestruck, you code-name
the monolith... "Obsidian."
Soon, finding
yourself inside Obsidian, you must leave behind
all rational expectation. This is a world of
dreams - beginning with your own. Nothing behaves
according to physical law. It's mesmerizing,
fantastic. But as the story progresses, from
dream to dream, you realize that Max is in grave
danger. And not just Max, either, but everything
you know and love.
And so starts
Obsidian, a game with very myst like qulaities,
outstanding graphics, and sound effects and good
quality puzzles.
In order to
complete Obsidian you must travel and conquer 5
fantastic Realms: The Forest Realm, The Burea
Realm (were red tape reigns supreme), The Spider
Realm (were you must deal with a spider), The
Bismuth Realm (were you will have to make a deal
with an anigmatic junkman named Bismuth), and
finally the The Conductor Realm were you will
meet and lock wits with the intelligence behind
Obsidian.
The People at
SegaSoft and Rocket Science have all done a great
job on the Obsidian shareware I can hardly wait
to get the real thing. The only thing that
concerns me at this point is the lack of freeform
movement within the world(s) that have been
created. Which is something that will hopefully
be addressed in the release version.
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